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PlumFun

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A member registered Jun 17, 2019

Recent community posts

I used to us Photoshop...since version 3, iirc (yeah, I'm old). Use PS and Adobe products up until they started to do the "CS stuff" and hinted at 'subscription'. I got out then. It wasn't easy...PS was THE program to use for what I did (worked at a print shop as a digital photo 'toucher-upper'; what is called "Photoshopping" nowadays). 

Now though, and for years, I've been using Serif....now "Affinity" programs. Check them out if you want a Not-Photoshop-Photoshop program. Affinity Photo actually does a lot of stuff BETTER than Photoshop. Affinity Photo is really starting to be a thorn in Adobe's side from the looks of things. Affinity Photo ('photoshop'), Affinity Designer ('illustrator') and Affinity Publisher ('in-design').

Just FYI if you were looking for a single pay, own forever, PS-Alt. :)

NO MONTHY FEE! If this ever happens... I'm out. Just on principle.

Just my extra 2¢.

Hiya!

Well, it's been over a year. No export. :( That's ok, still a WONDERFUL program to play with! :)

HOWEVER... ;) ...the whole "polygon count / file size" argument is now moot in regards to Unreal Engine 5. If I can have a scene consisting of several BILLION polygons, all with full textures and real-time global illumination.... exporting a scene from Flowscape is a no brainer.

Just do that and let everyone else deal with exporting from UE5 to whatever they want (UE5 is free). I could, if so inclined, export from FS, import to UE5, then export from UE5 into .fbx, for example.

So...I guess the balls back in Flowscapes court again. ;)

Agree with the Export request. :)

As a 3D artist (I can do all the things and stuff), being able to export my "FlowScape Doodles" (because that's what they are; 3D painting and rendering while sipping on some good whisky or rum, listening to some ambient-chill music and just getting lost in the creative process...with no real ultimate goal in mind). So put me down for an Export feature!